![]() I can't seem to do it right, plus it seems as if it was made only with steam support in mind (no WON based stuff, like Xash), so, any other good texture packs that work ok under xash ? - also, since we're talking WON stuff, what would be the best settings for ripping the cd soundtracks at the highest quality while getting them to play fine under xash, for a program like, say, "Exact Audio Copy" ? while I will admit that Xash3D fixes those problems, (well, I know this should be a new topic all together, but) as far as I know it doesn't support custom detailed textures, (from mods like, Half-Life: Gold Single Player) and getting that texture pack to work seems impossible, we're talking thousands of files you might have to rename, and some of them have to be duplicated, and, just. At least until you don't try to use stereo WAVs (which are really causing sample conversion problem) or sounds with high bitrates for NPCs' speeches (they are causing lipsync - so if I were to take every single custom sound I'd ever use and convert it to 22050kHz with the settings mentioned everything thing would be fine, right ? - also, I'm using the steam version, no problems you say - go to c3a2d, after a while, see if you can hear anything else besides the ambient sound of the teleporter - you won't even be able to hear your own footsteps, let alone gun shots. Steam version of Half-Life or Xash3D should deal with those sounds fine. Maybe you are using WON version of Half-Life? It has outdated sound processing module, that can be a cause of all those problems. Also, I played a lot with Overhaul Pack (as its' author) and didn't have any significant problems with it. The problem is that if you convert quality WAVs in low bitrate, they will often sound too bad. ![]() You just can check original HL sounds for their properties.įor example, NPCs' speeches and environment sounds are something like that:įor 100% compatibility sounds should be mono 8-bit PCMs with sampling rate of 11.025 KHz or 22.05 KHz.
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